once upon a time

mir ii

Prepare to experience a revamped experience that’s true to its roots. Once Upon a Time is more than an update: it’s a tribute to the legendary epic of Mir, enriched with new content, modernized systems, and enhanced visuals. Every choice, every battle, and every step of your journey will be even more intense, deeper.
The world of Mir is ready to be reborn. No hard caps, no boundaries: just pure adventure, new challenges, and the freedom to forge your own
destiny.

An epic progression in three acts

The three main classes Warrior, Mage and Taoist retain their classic characteristics, but with a fundamental innovation: each has two specializations, one oriented towards attack and one towards defense.
The adventure has been redesigned to follow a more immersive narrative and gameplay path, divided into 3 large phases, each with its own identity, pace, and rewards.

Act 1
The Origins
(lv 0 ~ 40)

Back to the origins, with new emotions.

Relive the magic of classic Mir: legendary dungeons, iconic bosses, and familiar drops. The experience has been balanced to accommodate both casual and hardcore players, rediscovering a living world full of secrets.

Act II
EvilMir’s Deception
(Lv 40 ~ 60)

Evilmir traps you in his great deception.

An experience within an experience: dungeons reachable via direct teleports, bosses to be defeated one by one to break the curse and regain freedom. Every victory brings you closer to salvation, every fall reminds you that the road is still long. Drops and experience are optimized for this new challenge.

Act III
Rebirth and Conquest
(Lv 60 ~ 80)

A new world to explore, a castle to conquer.

New maps, new bosses with advanced AI, never-before-seen skills, and creatures ready to test your mettle. A dark power lurks in the dungeons of an abandoned city: the first guild to defeat it will become legendary, rebuild a thriving castle, and dominate it. Wars for its control will blend PvP and PvE in one of the most epic battles ever seen, granting the victorious guild unique economic advantages.

new game mechanics

Threat & Aggro
Every action impacts the threat level, forcing groups to coordinate and choose targeted tactics. Tanks, Damage dealer, and support will have to work together like never before.

Classes with double specialization
Mages, Warriors, and Taoists can choose between two development paths (attack or defense) unlocked from level 20. This choice will profoundly influence their playstyle and group dynamics.

Heroes and Pets

  • Heroes: faithful comrades in arms who will grow alongside you, supporting you in battle and improving your strategic skills.
  • Advanced AI Pets: Rare creatures with extraordinary abilities and unique personalities. Powerful but difficult to obtain and manage, they represent a formidable tactical advantage.
Scroll to Top